PRIMAL GAMES RULES - ADULTS
GRAPPLING & BJJ RULES
Below you will find the grappling and Brazilian jiu jitsu (BJJ) rules and regulations. Please read carefully as you will probably find some noticeable features in both divisions unique to the Primal Games.
- - 65 kg
- - 70 kg
- - 76 kg
- - 83 kg
- - 91 kg
- - 100 kg
- + 100 kg
- - 65 kg
- + 65 kg
If you participate in one of the BJJ divisions your weight will be measured without the gi, in the same manner as our grappling divisions.
Grappling and BJJ divisions based on experience:
- Novice: Less than 1 year of training in BJJ, judo, wrestling, sambo, grappling, MMA, etc. and no professional MMA fights.
- Beginner: 1 - 3 years of training in BJJ, judo, wrestling, sambo, grappling, MMA, etc. and no professional MMA fights.
- Advanced: 3 - 5 years of training in BJJ, judo, wrestling, sambo, grappling, MMA, etc.
- Elite: More than 5 years of training in BJJ, judo, wrestling, sambo, grappling, MMA, etc.
Uniforms and hygiene
- Take care of your personal hygiene.
- Make sure your nails are clipped.
- Ear guards (containing no hard parts).
- Groin protector (no steel cups).
- Knee pads.
- Shorts or grappling spats are allowed.
- T-shirt or a rash guard is allowed.
- No kimono or gi wear.
- No kimono or gi pants.
- BJJ gi or judo kimono.
- Keep your gi or kimono clean.
- Patches may only be located as prescribed on the picture below.
- No rash guard or t-shirt underneath the gi (men only).
The use of (athletic) tape is permitted. Braces and materials used to support, for example injuries, other than (athletic) tape are not allowed.
Regarding both grappling and BJJ
- Armlocks (Shoulder, elbow, wrist)
- Leglocks (Hip, knee, ankle)
- All throws except slams and suplexes are allowed, do not throw an opponent on his or her head.
All the above mentioned techniques must be applied with control to prevent injuries.
Illegal techniques and actions
DQ = Disqualification
Regarding both grappling and BJJ
- Unsportsmanlike conduct (warning or DQ, depending of severity)
- Heel-hooks in the novice and beginner divisions (DQ only in the novice and beginner divisions)
- Head-butting and all other striking- and kicking techniques DQ
- Fingers in eyes, ears or mouth DQ
- Scratching and pinching DQ
- Biting and hair pulling DQ
- Grabbing or over-stretching less than 4 fingers at the same time DQ
- Putting pressure with the point of the elbow or knee in the face of an opponent DQ
- Throwing the opponent on the head DQ
- Slamming DQ
- Suplex throws DQ
- Squeezing Windpipe (closed hand pressure on trachea) DQ
- Using slippery substances like oil, vaseline or similar substances
Regarding only BJJ
- Grabbing inside the sleeve or pants of the opponent.
- Novice: 3,5 minutes
- Beginner: 4 minutes
- Advanced: 5 minutes
- Elite: 5 minutes
Each match can be won by:
- By submission
- By points
- By DQ of opponent
- By referee decision
In case of a draw, there will be 1 minute overtime. If it is still not clear who won the match, then the referee will decide who wins. The referee decision will be based upon:
- The amount of throws that almost succeeded
- The amount of submissions that almost succeeded
- The activity of both competitors
- The ratio of activity and passivity between both competitors
The pointsystem is based on rewarding control and dominance in a grappling match.
- Throw / Takedown = 2 points
- Side mount, north-south, knee on belly = 2 points
- Mount = 3 points
- Back mount = 4 points
- Lack of combativeness (stalling) follows the penalty system (see below)
Lack of Combativeness (stalling)
Lack of combativeness (stalling) is defined by:
- One athlete clearly not pursuing positional progression in a match or is not actively working towards a win by submission
- When both athletes simultaneously demonstrate a lack of combativeness (stalling) in any position in a match
- Lack of combativeness (stalling) is not declared when an athlete is defending his/herself from an opponent’s attacks
- Lack of combativeness (stalling) will be declared when an athlete is avoiding the encounter with his/her opponent or when an athlete is not engaging the fight
Examples of situations constituting lack of combativeness (stalling)*:
- When an athlete, upon achieving side-control or north-south positions over an opponent, does not seek positional progression or is not actively working towards a win by submission
- When an athlete in an opponent’s closed guard does not seek to pass guard and at the same time prevents the opponent from seeking positional progression from guard
- When the bottom athlete playing closed guard wraps his/her arms around the opponent’s back or performs any other controlling movement clutching the opponent to him/her without intending to achieve a submission or score
* The aforementioned examples are merely illustrative and do not represent all the situations that may be deemed lack of combativeness (stalling)
Penalty system for lack of combativeness (stalling)
The penalty system for lack of combativeness is designed to the hierarchy below.
- While the match continues, the referee will give a verbal warning to the athlete that is stalling. He will make clear to which fighter the warning relates by yelling “Bottom Athlete”, “Top Athlete” or “Both Athletes” followed by the warning “Action”.
Immediately after the first verbal warning the referee starts counting 20 seconds. If the regarding athlete still is showing lack of combativeness (stalling) after 20 seconds the referee will go to step 2 in the hierarchy.
- While the match continues, the referee will perform the gesture for the awarded penalty*. Note that with this penalty there will be 1 penalty added to the scoreboard of the penalized athlete.
Immediately after the gesture for the awarded penalty* the referee will give a verbal warning to the athlete that is stalling. He will make clear to which fighter the warning relates by yelling “Bottom Athlete”, “Top Athlete” or “Both Athletes” followed by the warning “Action, Second Warning”.
After the second verbal warning the referee starts counting 20 seconds. If the regarding athlete still is showing lack of combativeness (stalling) after 20 seconds the referee will go to step 3 in the hierarchy.
- The referee stops the fight and both athletes will be set up to start in standing position, in the same way as the starting point of a new match.
Before the referee starts the match again, the referee will perform the gesture for the awarded penalty*. Note that with this penalty there will be 1 penalty added to the scoreboard of the penalized athlete and two points added to the scoreboard of his/her opponent. If the athlete has already received a penalty on the scoreboard, this penalty will be added to the scoreboard.
If the regarding athlete will show lack of combativeness (stalling) again after the match has been restarted, the referee will go to step 4 in the hierarchy.
- Immediate disqualification of the regarding athlete(s).
* Gesture for the awarded penalty: Arm corresponding to the penalized athlete points to the middle of his chest followed by raising a clenched fist to shoulder height.
Remarks in account to the point system
Pulling or jumping guard.
- When both athletes are standing without physically making contact and one of the two athletes sits down, 2 points will be awarded for the standing opponent.
- When both athletes are standing while physically making contact and one of the athletes initiates by pulling guard, the top athlete receives no points.
- When one of the two athletes jumps closed guard, the top athlete will be awarded 2 points after controlling the opponent for 3 seconds. In the situation that the guard jumping athlete gets into closed guard while his/her opponent is still standing, the standing athlete will receive 2 points after putting his/her opponent down on the mat (without slamming) and controlling the opponent for 3 seconds.
- Points for a throw or takedown will only be given to the competitor who ends up on top and controls the opponent for 3 seconds.
- Points will only be given when a competitor controls the opponent for 3 seconds. When an athlete initiates a throw or takedown, his/her opponent has to be controlled on the ground regardless of the position. Note that if the opponent (the athlete that is getting taken down) lands in the turtle position, points will be given to the athlete that eventually ends up in the top position of a guard, half guard or any of the other point receiving positions.
- When one of the two athletes shoots for a takedown, aborts the takedown and pulls guard or half guard, no points will be given to either athletes.
Knee on belly.
- Regarding the knee on belly position, points will only be given when one knee is placed on the belly, chest or ribs of his/her opponent, while maintaining his/her other leg extended away from the opponent. The foot (not the knee) must be on the ground with the body facing the opponent’s head (not legs).
- Points for back mount are only rewarded when:
- Both hooks are in or when a body triangle is established.
- The chest of the attacker is pressed up against the opponents back.
- The opponent is controlled (as described in the previous points) for 3 seconds.
Catch, sweep or reversal.
- No points will be given for a catch, sweep or reversal. Again, it is all about control and dominance. If you make a sweep or reversal then you should be happy that you have ended on top. In case of a catch; an almost successful submission is simply not a submission.
- When a competitor moves to a better position then he or she will gain points for this position.
Example: from side mount to mount = 2 points + 3 points. This makes a total of 5 points.
- When a competitor moves to a lesser position no points will be given.
Example: from mount to side mount = 3 points + 0 points. Total of 3 points.
If the competitor in this example from side mount moves back to mount he/she gets 3 points again.
Example: from mount to side mount to mount = 3 points + 0 points + 3 points. Total of 6 points.